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Exporting from zbrush to 3d coat workflow
Exporting from zbrush to 3d coat workflow





exporting from zbrush to 3d coat workflow

I know this looks a bit funky but I assure you the color is for reference purposes only and in no way affects the final texture result! Step 2 Grouping Subtoolsįor each subtool you have Substance Painter will create a separate texture so it may be impractical to have 50 sets of textures. The colors you choose are irrelevant and you can have as many as you like as long as they are different enough to tell apart.

#EXPORTING FROM ZBRUSH TO 3D COAT WORKFLOW HOW TO#

This makes it extremely easy and quick to apply materials. I will cover how to do this in Substance Painter in step 8 below.įor our below example we will color the cup blue and the grip and lid yellow as they will both be made of rubber.

exporting from zbrush to 3d coat workflow

You do this because when you import into Substance Painter you can actually mask based on the models imported colors. The first thing I would recommend you do is to color your High Poly version to identify the different materials.

exporting from zbrush to 3d coat workflow

Step 1 Coloring Model to Identify Materials The Mug has a High and Low Poly version with three subtools the lid, grip and cup. In this article I will be using the below mug I created as an example. Baking Texture Maps in Substance Painter.The following steps are recommended to be undertaken in order to export a model from Zbrush to Substance Painter. In this article I hope to demonstrate the method I have found works and gets the best result using Zbrush in conjunction with Substance Painter. When combining this with a program such as Zbrush it can further confuse the matter. When first using Substance Painter it can be a daunting task as it requires some preparation of your model so as to best utilize its procedural nature.







Exporting from zbrush to 3d coat workflow